InMemoryStore stores all entries in memory. More...
#include <session.h>
Public Member Functions | |
| void | load (session::CachedSession &cn) |
| void | save (session::CachedSession &cn) |
| bool | contains (const std::string &key) |
Public Attributes | |
| std::unordered_map< std::string, std::unordered_map< std::string, session::multi_value > > | entries |
InMemoryStore stores all entries in memory.